draft 1.presentation

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Clemens Klug 2018-01-30 13:10:28 +01:00
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% }
%}
\AtBeginSubsection[]
{
\frame<handout:0>
{
\frametitle{Outline}
\tableofcontents[sectionstyle=show/hide,subsectionstyle=show/shaded/hide,subsubsectionstyle=hide]
}
}
%\AtBeginSubsection[]
%{
% \frame<handout:0>
% {
% \frametitle{Outline}
% \tableofcontents[sectionstyle=show/hide,subsectionstyle=show/shaded/hide,subsubsectionstyle=hide]
% }
%}
\AtBeginSubsubsection[]
{
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\section*{}
\phantomsection
\begin{frame}{Content}
\tableofcontents
\tableofcontents[hideallsubsections]
\end{frame}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%% Content starts here %%%%%%%%%%
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\section{präzisierte problemstellung}
\begin{frame}{präzisierte problemstellung}
\begin{itemize}
\item
\item framework for analysis
\item expert users/researcher vs. staging/designing
\item integration von externen daten (fragebögen => CSV o.ä.)
\item adaptable for multiple games
\end{itemize}
components
\begin{itemize}
\item {\small(create + store game log)}
\item per-game importer
\item analyzer modules crunch numbers
\item output/visualization
\item interface
\item cross-game comparisons
\end{itemize}
\end{frame}
\section{forschungsstand}
\begin{frame}{forschungsstand}
\frame<handout:0>
{
\tableofcontents[sectionstyle=show/hide]
}
\subsection{logs}
\begin{frame}{log processing}
\begin{itemize}
\item
\item[+] widely deployed
\item[+] powerful query languages %TODO example
\item mainly web/server monitoring
\item[-] spatial analysis: heavily anonimised/reduced resolution
\end{itemize}
TODO: bild mit importiertem GG2-logfile %TODO
\end{frame}
\subsection{fussgänger}
\begin{frame}{fussgänger traces}
\begin{itemize}
\item
\end{itemize}
\end{frame}
\subsection{analyzing games}
\begin{frame}{analyzing gamez}
\begin{itemize}
\item there's more than heatmaps
\item combine position with game actions
\item identify patterns, balancing issues
\item manual processes \cite{Drachen2013,AHLQVIST20181}
\end{itemize}
\vspace{-42pt}
%\image{.5\textwidth}{game-an}{chat logs with players location \cite{Drachen2013}}{img:chatlogs}
%\image{.5\textwidth}{ac3-death}{identify critical sections \cite{Drachen2013}}{img:ac3death}
\twofigures{0.5}{game-an}{chat logs with players location \cite{Drachen2013}}{img:chatlogs}{ac3-death}{identify critical sections \cite{Drachen2013}}{img:ac3death}{game analytics}{fig:gameanal}
\end{frame}
\subsection{loc based games}
\begin{frame}{analyzing location based games}
\begin{itemize}
\item fragebögen (prä + post; p-hacking)
\end{itemize}
\end{frame}
\subsection{summary}
\begin{frame}{Zusammenfassung}
\begin{itemize}
\item log processing: doof
\item fussgänger-tracks auswerten: totgeschlagen (gps messfehler, muster, verhaltenserkennung, …)
\item räumliche auswertung von computerspielen: läuft
\item auswertung ortsbezogener spiele: macht niemand?
\end{itemize}
\end{frame}
\section{lösungsansatz}
\begin{frame}{lösungsansatz}
\begin{itemize}
\item
\item map-reduce like
\item map: analyse-läufe
\begin{itemize}
\item log-eintrags basiert
\item reichern log an
\item filtern log
\item metriken über komplette log => extern gespeichert
\item => evtl. Abhängigkeiten in Reihenfolge
\item basis-funktionalität || spiel-bezogen
\end{itemize}
\item reduce: Operieren mit Ergebnissen (über alle verarbeiteten logs hinweg)
\begin{itemize}
\item render
\item verteilung, …
\end{itemize}
\end{itemize}
\end{frame}
\section{Logo}
\begin{frame}{Logo}
\section{Ausblick: Umsetzung}
\begin{frame}{Umsetzung}
\framesubtitle{In Blau}
\begin{itemize}
\item python (3)
\item standalone library/cli tool
\item web based configuration/runner/API(flask)
\item
\end{itemize}
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\def\newblock{\hskip .11em plus .33em minus .07em}
\scriptsize
\bibliographystyle{IEEEtran}
\bibliography{\meta/exampleLiterature/bib}
\bibliography{../ThesTeX/content/literature.bib}
\normalsize
\end{frame}

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\usepackage[T1]{fontenc}
\ifgit