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\item design and validation of this comprehensive methodology, and the early results from a test application
\end{itemize}
\item%
\item Spatial Game Analytics \cite{Drachen2013} %/home/agp8x/ownCloud/uni/ma/Neuer Ordner/978-1-4471-4769-5_17.pdf
\\\begin{itemize}
\item
\item
\item 2013
\item Introduction to spatial game analytics and the current state-of-the-art in games development and games research.
\item Advice and ideas on how to get started with spatial analysis of behavioral game telemetry data
\item recommendations:
\begin{verbatim}
Dankoff, J. (2011, September 12). Game telemetry with playtest DNA on assassins creed. The engine room. URL: http://engineroom.ubi.com/game-telemetry-with-playtest-dna-on-assassins-creed/
Demers, N. (2008). Fundamentals of geographical information systems. URL: http://www.amazon.com/Fundamentals-Geographical-Information-Systems-Michael/dp/0470129069
Drachen, A., & Canossa, A. (2011). Evaluating motion: Spatial user behaviour in virtual environments. URL: http://andersdrachen.files.wordpress.com/2011/01/05_drachen_ijart.pdf
Hoobler, N., Humphreys, G., & Agrawala, M. (2004). Visualizing competitive behaviors in multiuser virtual environments . URL: http://www.cs.virginia.edu/~gfx/pubs/lithium/
Houghton, S. (2011). Balance and fl ow maps . URL: http://altdevblogaday.com/2011/06/01/balance-and-flow-maps-2/
Kennerly, K. (2003). Better game design through data mining . URL: http://www.gamasutra.com/view/feature/2816/better_game_design_through_data_.php
Pruett, C. (2010). Hot failure: Tuning gameplay with simple player metrics. URL: http://www.gamasutra.com/view/feature/6155/hot_failure_tuning_gameplay_with_.php?print=1
Thompson, C. (2007). Halo 3: How Microsoft labs invented a new science of play. URL: http://www.wired.com/gaming/virtualworlds/magazine/15-09/ff_halo
Zoeller, G. (2011). MMO rapid content iteration. URL: http://gdc.gulbsoft.org/
\end{verbatim}
\end{itemize}
\item GeoGame analytics A cyber-enabled petri dish for geographic modeling and simulation \cite{AHLQVIST20181} %/home/agp8x/ownCloud/uni/ma/Neuer Ordner/1-s2.0-S0198971517304234-main.pdf
\\\begin{itemize}
\item 2018
\item we present the emerging area of Spatial Game Analytics that provides an uncharted area for data-intensive geospatial scenario analysis
\item Exploratory GeoGame analytics to mine spatial behavior of players, identify how variations in the rules and varying locations affect the simulation outcomes.
\end{itemize}
@ -117,6 +139,7 @@
\item Monitoring mixed-language applications with elastic search, logstash and kibana (elk) \cite{andreassen2015monitoring} %/home/clemens/Downloads/wepgf041.pdf
\begin{itemize}
\item 2015
\item show how we can process almost any type of structured or unstructured data source
\end{itemize}
\item Aggregated containerized logging solution with fluentd, elasticsearch and kibana \cite{yang2016aggregated}
@ -184,19 +207,20 @@
\begin{itemize}
\item 2014
\item
\item recommends: $/home/clemens/Downloads/ScienceDirect_articles_09Jan2018_09-38-46.323.zip$
\item recommends: comparison of travel diaries; extracting activity travel diaries from gps data
\end{itemize}
\item Post-processing Procedures for Passive {GPS} based Travel Survey \cite{Liu_2013} % /home/clemens/Downloads/1-s2.0-S1877042813021642-main.pdf
\begin{itemize}
\item 2013
\item
\item restore the sequences of data points, both in space and time: trips and activities occurred in the survey time should be identifiable chronologically
\end{itemize}
\item Everyday Cycling in Urban Environments: Understanding Behaviors and Constraints in Space-Time \cite{Yeboah_2014} % /home/clemens/Downloads/Everyday_cycling_in_urban_environments_U.pdf
\begin{itemize}
\item 2014
\item
\item enhance data availability to understand cycling behaviors
\item data was used together with the area cycling infrastructure data
\item Computational Approaches for Urban Environments /home/clemens/Downloads/978-3-319-11469-9.pdf
\end{itemize}
@ -209,31 +233,34 @@
\item Why {GPS} makes distances bigger than they are \cite{Ranacher_2015} %/home/clemens/Downloads/Why GPS makes distances bigger than they are.pdf
\begin{itemize}
\item 2015
\item
\item measurement error causes a systematic bias in distances recorded with a GPS
\item This error cancels out when average speed, distance or direction is calculated along the trajectory
\end{itemize}
\item Transportation mode-based segmentation and classification of movement trajectories \cite{Biljecki_2013} %/home/clemens/Downloads/Transportation mode based segmentation and classification of movement trajectories.pdf
\begin{itemize}
\item 2013
\item
\item method for segmenting movement data into single-mode segments and for classifying them according to the transportation mode used
\end{itemize}
\item Children in schoolyards: Tracking movement patterns and physical activity in schoolyards using global positioning system and heart rate monitoring \cite{Fj_rtoft_2009} %/home/clemens/Downloads/Fjortoftetal.2009.pdf
\begin{itemize}
\item 2009
\item
\item h ow the yard invited physical activity
\item The methods of GPS tracking and HR monitoring seemed to be applicable for this purpose. For further studies with young children the equipment needs adjustments.
\item => gps in small scale places
\end{itemize}
\item Places as intersecting flows: Mapping urban morphologies, functional constellations and pedestrian rhythms \cite{pafka2013places} %/home/clemens/Downloads/Places_as_Intersecting_Flows_Mapping_Urb.pdf
\begin{itemize}
\item 2013
\item
\item no gps, social concepts
\end{itemize}
\item GPS, GIS and personal travel surveys: an exercise in visualisation \cite{stopher2002gps} %/home/clemens/Downloads/2002_Stopher_Bullock_Jiang.pdf
\begin{itemize}
\item 2002
\item
\item produce maps and other visual representations of the travel
\end{itemize}
\item Analyzing pedestrian movement in mataf using gps and gis to support space redesign \cite{koshak2008analyzing}

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@ -419,3 +419,32 @@ isbn="978-3-319-22774-0",
doi="10.1007/978-3-319-22774-0\_1",
url="https://doi.org/10.1007/978-3-319-22774-0\_1"
}
@Inbook{Drachen2013,
author="Drachen, Anders
and Schubert, Matthias",
editor="Seif El-Nasr, Magy
and Drachen, Anders
and Canossa, Alessandro",
title="Spatial Game Analytics",
bookTitle="Game Analytics: Maximizing the Value of Player Data",
year="2013",
publisher="Springer London",
address="London",
pages="365--402",
abstract="Perhaps the most beloved visualization of player behavior is the heatmap, which offers clear and intuitive feedback about the spatial behavior of players. Heatmaps are, however, only the tip of a very deep iceberg of the area -- we here will refer to as spatial game analytics -- and it has a lot more to offer than heatmaps, not the least a strong explanatory power for deciphering and understanding player behavior. Here we take a plunge into these deep waters, exploring what is already being done and what can be done within this area and to a lesser degree visualization -- which is further explored in the following chapters ( Chaps. 18 and 19 ).",
isbn="978-1-4471-4769-5",
doi="10.1007/978-1-4471-4769-5_17",
url="https://doi.org/10.1007/978-1-4471-4769-5_17"
}
@article{AHLQVIST20181,
title = "GeoGame analytics A cyber-enabled petri dish for geographic modeling and simulation",
journal = "Computers, Environment and Urban Systems",
volume = "67",
pages = "1 - 8",
year = "2018",
issn = "0198-9715",
doi = "https://doi.org/10.1016/j.compenvurbsys.2017.08.013",
url = "http://www.sciencedirect.com/science/article/pii/S0198971517304234",
author = "Ola Ahlqvist and Nayan Khodke and Rajiv Ramnath",
keywords = "Games, Agent based models, Simulations, Analytics"
}