wörk wörk
parent
ec2fb2abb2
commit
c60f890e4e
|
|
@ -40,10 +40,32 @@
|
|||
\item design and validation of this comprehensive methodology, and the early results from a test application
|
||||
\end{itemize}
|
||||
|
||||
\item … %…
|
||||
|
||||
|
||||
\item Spatial Game Analytics \cite{Drachen2013} %/home/agp8x/ownCloud/uni/ma/Neuer Ordner/978-1-4471-4769-5_17.pdf
|
||||
\\\begin{itemize}
|
||||
\item …
|
||||
\item …
|
||||
\item 2013
|
||||
\item Introduction to spatial game analytics and the current state-of-the-art in games development and games research.
|
||||
\item Advice and ideas on how to get started with spatial analysis of behavioral game telemetry data
|
||||
\item recommendations:
|
||||
\begin{verbatim}
|
||||
Dankoff, J. (2011, September 12). Game telemetry with playtest DNA on assassin’s creed. The engine room. URL: http://engineroom.ubi.com/game-telemetry-with-playtest-dna-on-assassins-creed/
|
||||
Demers, N. (2008). Fundamentals of geographical information systems. URL: http://www.amazon.com/Fundamentals-Geographical-Information-Systems-Michael/dp/0470129069
|
||||
Drachen, A., & Canossa, A. (2011). Evaluating motion: Spatial user behaviour in virtual environments. URL: http://andersdrachen.files.wordpress.com/2011/01/05_drachen_ijart.pdf
|
||||
Hoobler, N., Humphreys, G., & Agrawala, M. (2004). Visualizing competitive behaviors in multiuser virtual environments . URL: http://www.cs.virginia.edu/~gfx/pubs/lithium/
|
||||
Houghton, S. (2011). Balance and fl ow maps . URL: http://altdevblogaday.com/2011/06/01/balance-and-flow-maps-2/
|
||||
Kennerly, K. (2003). Better game design through data mining . URL: http://www.gamasutra.com/view/feature/2816/better_game_design_through_data_.php
|
||||
Pruett, C. (2010). Hot failure: Tuning gameplay with simple player metrics. URL: http://www.gamasutra.com/view/feature/6155/hot_failure_tuning_gameplay_with_.php?print=1
|
||||
Thompson, C. (2007). Halo 3: How Microsoft labs invented a new science of play. URL: http://www.wired.com/gaming/virtualworlds/magazine/15-09/ff_halo
|
||||
Zoeller, G. (2011). MMO rapid content iteration. URL: http://gdc.gulbsoft.org/
|
||||
\end{verbatim}
|
||||
\end{itemize}
|
||||
|
||||
\item GeoGame analytics – A cyber-enabled petri dish for geographic modeling and simulation \cite{AHLQVIST20181} %/home/agp8x/ownCloud/uni/ma/Neuer Ordner/1-s2.0-S0198971517304234-main.pdf
|
||||
\\\begin{itemize}
|
||||
\item 2018
|
||||
\item we present the emerging area of Spatial Game Analytics that provides an uncharted area for data-intensive geospatial scenario analysis
|
||||
\item Exploratory GeoGame analytics to mine spatial behavior of players, identify how variations in the rules and varying locations affect the simulation outcomes.
|
||||
\end{itemize}
|
||||
|
||||
|
||||
|
|
@ -117,6 +139,7 @@
|
|||
\item Monitoring mixed-language applications with elastic search, logstash and kibana (elk) \cite{andreassen2015monitoring} %/home/clemens/Downloads/wepgf041.pdf
|
||||
\begin{itemize}
|
||||
\item 2015
|
||||
\item show how we can process almost any type of structured or unstructured data source
|
||||
\end{itemize}
|
||||
|
||||
\item Aggregated containerized logging solution with fluentd, elasticsearch and kibana \cite{yang2016aggregated}
|
||||
|
|
@ -184,19 +207,20 @@
|
|||
\begin{itemize}
|
||||
\item 2014
|
||||
\item …
|
||||
\item recommends: $/home/clemens/Downloads/ScienceDirect_articles_09Jan2018_09-38-46.323.zip$
|
||||
\item recommends: comparison of travel diaries; extracting activity travel diaries from gps data
|
||||
\end{itemize}
|
||||
|
||||
\item Post-processing Procedures for Passive {GPS} based Travel Survey \cite{Liu_2013} % /home/clemens/Downloads/1-s2.0-S1877042813021642-main.pdf
|
||||
\begin{itemize}
|
||||
\item 2013
|
||||
\item …
|
||||
\item restore the sequences of data points, both in space and time: trips and activities occurred in the survey time should be identifiable chronologically
|
||||
\end{itemize}
|
||||
|
||||
\item Everyday Cycling in Urban Environments: Understanding Behaviors and Constraints in Space-Time \cite{Yeboah_2014} % /home/clemens/Downloads/Everyday_cycling_in_urban_environments_U.pdf
|
||||
\begin{itemize}
|
||||
\item 2014
|
||||
\item …
|
||||
\item enhance data availability to understand cycling behaviors
|
||||
\item data was used together with the area cycling infrastructure data
|
||||
\item Computational Approaches for Urban Environments /home/clemens/Downloads/978-3-319-11469-9.pdf
|
||||
\end{itemize}
|
||||
|
||||
|
|
@ -209,31 +233,34 @@
|
|||
\item Why {GPS} makes distances bigger than they are \cite{Ranacher_2015} %/home/clemens/Downloads/Why GPS makes distances bigger than they are.pdf
|
||||
\begin{itemize}
|
||||
\item 2015
|
||||
\item …
|
||||
\item measurement error causes a systematic bias in distances recorded with a GPS
|
||||
\item This error cancels out when average speed, distance or direction is calculated along the trajectory
|
||||
\end{itemize}
|
||||
|
||||
\item Transportation mode-based segmentation and classification of movement trajectories \cite{Biljecki_2013} %/home/clemens/Downloads/Transportation mode based segmentation and classification of movement trajectories.pdf
|
||||
\begin{itemize}
|
||||
\item 2013
|
||||
\item …
|
||||
\item method for segmenting movement data into single-mode segments and for classifying them according to the transportation mode used
|
||||
\end{itemize}
|
||||
|
||||
\item Children in schoolyards: Tracking movement patterns and physical activity in schoolyards using global positioning system and heart rate monitoring \cite{Fj_rtoft_2009} %/home/clemens/Downloads/Fjortoftetal.2009.pdf
|
||||
\begin{itemize}
|
||||
\item 2009
|
||||
\item …
|
||||
\item h ow the yard invited physical activity
|
||||
\item The methods of GPS tracking and HR monitoring seemed to be applicable for this purpose. For further studies with young children the equipment needs adjustments.
|
||||
\item => gps in small scale places
|
||||
\end{itemize}
|
||||
|
||||
\item Places as intersecting flows: Mapping urban morphologies, functional constellations and pedestrian rhythms \cite{pafka2013places} %/home/clemens/Downloads/Places_as_Intersecting_Flows_Mapping_Urb.pdf
|
||||
\begin{itemize}
|
||||
\item 2013
|
||||
\item …
|
||||
\item no gps, social concepts
|
||||
\end{itemize}
|
||||
|
||||
\item GPS, GIS and personal travel surveys: an exercise in visualisation \cite{stopher2002gps} %/home/clemens/Downloads/2002_Stopher_Bullock_Jiang.pdf
|
||||
\begin{itemize}
|
||||
\item 2002
|
||||
\item …
|
||||
\item produce maps and other visual representations of the travel
|
||||
\end{itemize}
|
||||
|
||||
\item Analyzing pedestrian movement in mataf using gps and gis to support space redesign \cite{koshak2008analyzing}
|
||||
|
|
|
|||
|
|
@ -419,3 +419,32 @@ isbn="978-3-319-22774-0",
|
|||
doi="10.1007/978-3-319-22774-0\_1",
|
||||
url="https://doi.org/10.1007/978-3-319-22774-0\_1"
|
||||
}
|
||||
@Inbook{Drachen2013,
|
||||
author="Drachen, Anders
|
||||
and Schubert, Matthias",
|
||||
editor="Seif El-Nasr, Magy
|
||||
and Drachen, Anders
|
||||
and Canossa, Alessandro",
|
||||
title="Spatial Game Analytics",
|
||||
bookTitle="Game Analytics: Maximizing the Value of Player Data",
|
||||
year="2013",
|
||||
publisher="Springer London",
|
||||
address="London",
|
||||
pages="365--402",
|
||||
abstract="Perhaps the most beloved visualization of player behavior is the heatmap, which offers clear and intuitive feedback about the spatial behavior of players. Heatmaps are, however, only the tip of a very deep iceberg of the area -- we here will refer to as spatial game analytics -- and it has a lot more to offer than heatmaps, not the least a strong explanatory power for deciphering and understanding player behavior. Here we take a plunge into these deep waters, exploring what is already being done and what can be done within this area and to a lesser degree visualization -- which is further explored in the following chapters ( Chaps. 18 and 19 ).",
|
||||
isbn="978-1-4471-4769-5",
|
||||
doi="10.1007/978-1-4471-4769-5_17",
|
||||
url="https://doi.org/10.1007/978-1-4471-4769-5_17"
|
||||
}
|
||||
@article{AHLQVIST20181,
|
||||
title = "GeoGame analytics – A cyber-enabled petri dish for geographic modeling and simulation",
|
||||
journal = "Computers, Environment and Urban Systems",
|
||||
volume = "67",
|
||||
pages = "1 - 8",
|
||||
year = "2018",
|
||||
issn = "0198-9715",
|
||||
doi = "https://doi.org/10.1016/j.compenvurbsys.2017.08.013",
|
||||
url = "http://www.sciencedirect.com/science/article/pii/S0198971517304234",
|
||||
author = "Ola Ahlqvist and Nayan Khodke and Rajiv Ramnath",
|
||||
keywords = "Games, Agent based models, Simulations, Analytics"
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue