improve naming

master
Clemens Klug 2018-06-08 21:34:55 +02:00
parent c4e2072795
commit b5a106109e
2 changed files with 8 additions and 8 deletions

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@ -140,8 +140,8 @@ Not only technical problems, design errors or bad balancing can be visualized, t
\autoref{img:ac3death} uses a heatmap to highlight areas with high failure rates during playtesting.
These failure hotspots points can then be addressed for a convienient game flow.
\image{\textwidth}{../../PresTeX/images/game-an}{chat logs with players location \cite{Drachen2013}}{img:chatlogs}
\image{\textwidth}{../../PresTeX/images/ac3-death}{identify critical sections \cite{Drachen2013}}{img:ac3death}
\image{\textwidth}{../../PresTeX/images/game-an}{Chat logs with players location \cite{Drachen2013}}{img:chatlogs}
\image{\textwidth}{../../PresTeX/images/ac3-death}{Identify critical sections \cite{Drachen2013}}{img:ac3death}
%\twofigures{0.5}{../../PresTeX/images/game-an}{Chat logs with players location}{img:chatlogs}{../../PresTeX/images/ac3-death}{Identify critical sections}{img:ac3death}{Game analytics \cite{Drachen2013}}{fig:gameanal}
In contrast to the complete virtual games above, \cite{AHLQVIST20181} describes the mining of spatial behaviour of players through an real-world base online game.

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@ -1,19 +1,19 @@
\chapter{!intro}
\chapter{Geogames as research field and data source}
\input{content/0-introduction}
\chapter{!problemstellung}
\chapter{A Framework for the Analysis of Spatial Game Data}
\input{content/1-scope}
\chapter{forschungsstand}
\chapter{Log processing, trajectories \& game analysis}
\input{content/2-state-of-the-art}
\chapter{Solution approach}\label{sec:solution}
\chapter{Design of the analysis framework}\label{sec:solution}
\input{content/3-solution}
\chapter{Implementation}
\chapter{Implementation of the analysis framework}
\input{content/4-implementation}
\chapter{!evaluierung}\label{sec:eval}%TODO
\chapter{Portability evaluation of the analysis framework}\label{sec:eval}%TODO
\input{content/5-evaluation}
\chapter{!diskussion}%TODO