From b5a106109edf671a4591576ca5f62c94b5f49556 Mon Sep 17 00:00:00 2001 From: Clemens Klug Date: Fri, 8 Jun 2018 21:34:55 +0200 Subject: [PATCH] improve naming --- ThesTeX/content/2.1-text.tex | 4 ++-- ThesTeX/content/outline.tex | 12 ++++++------ 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/ThesTeX/content/2.1-text.tex b/ThesTeX/content/2.1-text.tex index 770a8ec..c810bc8 100644 --- a/ThesTeX/content/2.1-text.tex +++ b/ThesTeX/content/2.1-text.tex @@ -140,8 +140,8 @@ Not only technical problems, design errors or bad balancing can be visualized, t \autoref{img:ac3death} uses a heatmap to highlight areas with high failure rates during playtesting. These failure hotspots points can then be addressed for a convienient game flow. -\image{\textwidth}{../../PresTeX/images/game-an}{chat logs with players location \cite{Drachen2013}}{img:chatlogs} -\image{\textwidth}{../../PresTeX/images/ac3-death}{identify critical sections \cite{Drachen2013}}{img:ac3death} +\image{\textwidth}{../../PresTeX/images/game-an}{Chat logs with players location \cite{Drachen2013}}{img:chatlogs} +\image{\textwidth}{../../PresTeX/images/ac3-death}{Identify critical sections \cite{Drachen2013}}{img:ac3death} %\twofigures{0.5}{../../PresTeX/images/game-an}{Chat logs with players location}{img:chatlogs}{../../PresTeX/images/ac3-death}{Identify critical sections}{img:ac3death}{Game analytics \cite{Drachen2013}}{fig:gameanal} In contrast to the complete virtual games above, \cite{AHLQVIST20181} describes the mining of spatial behaviour of players through an real-world base online game. diff --git a/ThesTeX/content/outline.tex b/ThesTeX/content/outline.tex index 7f33fa0..09a49f1 100644 --- a/ThesTeX/content/outline.tex +++ b/ThesTeX/content/outline.tex @@ -1,19 +1,19 @@ -\chapter{!intro} +\chapter{Geogames as research field and data source} \input{content/0-introduction} -\chapter{!problemstellung} +\chapter{A Framework for the Analysis of Spatial Game Data} \input{content/1-scope} -\chapter{forschungsstand} +\chapter{Log processing, trajectories \& game analysis} \input{content/2-state-of-the-art} -\chapter{Solution approach}\label{sec:solution} +\chapter{Design of the analysis framework}\label{sec:solution} \input{content/3-solution} -\chapter{Implementation} +\chapter{Implementation of the analysis framework} \input{content/4-implementation} -\chapter{!evaluierung}\label{sec:eval}%TODO +\chapter{Portability evaluation of the analysis framework}\label{sec:eval}%TODO \input{content/5-evaluation} \chapter{!diskussion}%TODO