wörk (fix #2)
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@ -17,7 +17,7 @@ To proceed in the games narrative story, the caches are to be completed.
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The players have to complete a task with context of the caches' location.
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\image{.5\textwidth}{../../PresTeX/images/gg2}{Geogame map view}{img:gg2}
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\section{Research with location based games}
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\section{Research with location based games}\label{sec:gg-res}
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Usually, when the effectiveness of location based educational games is to be measured, the following pattern is applied:
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After a mission statement has been defined and approved, a fitting statistical framework has to be developed.
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@ -1,46 +1,36 @@
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\label{sec:scope}
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\section{Goal definition}
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A Framework for the Analysis of Spatial Game Data
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\begin{itemize}
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\item Framework for analysis
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\item Two target groups:
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\begin{itemize}
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\item Expert users/researchers
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\item Staging/designing staff
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\end{itemize}
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\item Integration of external data (questionnaire results)
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\item Adaptable for multiple games
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\end{itemize}
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\section{Goal definition}\label{sec:require}
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To provide a ground truth to findings derived from questionnaires about geogames (like described in \autoref{sec:gg-res}), a \emph{Framework for the Analysis of Spatial Game Data} is the goal of this work.
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This framework shall rely on geogame log files providing both real world data (location and locomotion) and ingame data (game process, game actions).
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From these logs, the framework shall support the creation of different analysis reports.
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To be a true framework, a tight coupling to any specific game is out of bounds.
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For an holistic solution, the integration of external data (e.g. questionnaire results) allows the framework to compute an overall result.
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\subsection{Target groups}
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With researches extracting influences of games into the players' behaviour, the first target group of the analysis framework is clear.
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A second user group are the game staging and game designing staff.
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They require feedback about difficult sections in the game, hard to reach locations, or overcrowded situations to improve the game emjoyment of the players.
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Additionally they need statistics to conclude the game session with a review of the game round.
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With spatial trajectories of possibly individual players, some basic privacy protection needs to restrict the access to the log files to a minimal amount of people.
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Additionally, a user interface for the creation of predefined analysis settings with custom logs provides the stagers and designers a reasonable information basis.
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\section{Components}
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Prerequisites: Game log
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\begin{itemize}
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\item Creation
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\item Storage
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\end{itemize}
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New components
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\begin{itemize}
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\item Per-game importer (Web client, File loader, …)
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\item Analyzer modules (number crunching)
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\item Output \& Visualization (CSV, [Geo]JSON, KML, Graphs, …)
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\item Interface (Configuration)
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\item Cross-game comparisons
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\end{itemize}
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\subsection{Prerequisites}
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Out of scope for this work is the creation of the geogame logs, they are a prerequisite for the application of the framework for any (geo-)game.
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Obviously, game sessions without logs have no data basis for an evaluation left.
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Not only the creation but also the storage of the game logs is not to be considered here.
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As long as an interface to access the logs is provided, an access client belongs to the scope of the framework.
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\section{Requirements}\label{sec:require} %TODO
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Wait, what did I want to do again?
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\subsection{New components}
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The framework can be defined by the follwing components:
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\begin{itemize}
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\item Per-game importer (Web client, File loader, …)
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\item Analyzer modules (number crunching)
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\item Output \& Visualization (CSV, [Geo]JSON, KML, Graphs, …)
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\item Interface (Configuration)
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\begin{itemize}
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\item Expert users/researchers
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\item Staging/designing staff
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\end{itemize}
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\item Cross-game comparisons
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\item Integration of external data (questionnaire results)
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\item Per-game importer (Web client, File loader, …) to load log files for analysis
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\item Analyzer modules to perform the number crunching and extraction of information
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\item Output \& Visualization export the derived information for storage, interpretation or further analysis, e.g. into CSV, [Geo]JSON, KML, Graphs, …
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\item User Interface for the configuration of the analysis run and the selection of processed game logs
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\end{itemize}
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