diff --git a/ThesTeX/content/0-introduction.tex b/ThesTeX/content/0-introduction.tex index 89ccfe3..1a688e1 100644 --- a/ThesTeX/content/0-introduction.tex +++ b/ThesTeX/content/0-introduction.tex @@ -17,7 +17,7 @@ To proceed in the games narrative story, the caches are to be completed. The players have to complete a task with context of the caches' location. \image{.5\textwidth}{../../PresTeX/images/gg2}{Geogame map view}{img:gg2} -\section{Research with location based games} +\section{Research with location based games}\label{sec:gg-res} Usually, when the effectiveness of location based educational games is to be measured, the following pattern is applied: After a mission statement has been defined and approved, a fitting statistical framework has to be developed. diff --git a/ThesTeX/content/1-scope.tex b/ThesTeX/content/1-scope.tex index 6bfbc6d..c454a8d 100644 --- a/ThesTeX/content/1-scope.tex +++ b/ThesTeX/content/1-scope.tex @@ -1,46 +1,36 @@ \label{sec:scope} -\section{Goal definition} -A Framework for the Analysis of Spatial Game Data -\begin{itemize} - \item Framework for analysis - \item Two target groups: - \begin{itemize} - \item Expert users/researchers - \item Staging/designing staff - \end{itemize} - \item Integration of external data (questionnaire results) - \item Adaptable for multiple games -\end{itemize} +\section{Goal definition}\label{sec:require} +To provide a ground truth to findings derived from questionnaires about geogames (like described in \autoref{sec:gg-res}), a \emph{Framework for the Analysis of Spatial Game Data} is the goal of this work. +This framework shall rely on geogame log files providing both real world data (location and locomotion) and ingame data (game process, game actions). +From these logs, the framework shall support the creation of different analysis reports. +To be a true framework, a tight coupling to any specific game is out of bounds. +For an holistic solution, the integration of external data (e.g. questionnaire results) allows the framework to compute an overall result. +\subsection{Target groups} +With researches extracting influences of games into the players' behaviour, the first target group of the analysis framework is clear. +A second user group are the game staging and game designing staff. +They require feedback about difficult sections in the game, hard to reach locations, or overcrowded situations to improve the game emjoyment of the players. +Additionally they need statistics to conclude the game session with a review of the game round. + +With spatial trajectories of possibly individual players, some basic privacy protection needs to restrict the access to the log files to a minimal amount of people. +Additionally, a user interface for the creation of predefined analysis settings with custom logs provides the stagers and designers a reasonable information basis. \section{Components} -Prerequisites: Game log -\begin{itemize} - \item Creation - \item Storage -\end{itemize} -New components -\begin{itemize} - \item Per-game importer (Web client, File loader, …) - \item Analyzer modules (number crunching) - \item Output \& Visualization (CSV, [Geo]JSON, KML, Graphs, …) - \item Interface (Configuration) - \item Cross-game comparisons -\end{itemize} +\subsection{Prerequisites} +Out of scope for this work is the creation of the geogame logs, they are a prerequisite for the application of the framework for any (geo-)game. +Obviously, game sessions without logs have no data basis for an evaluation left. +Not only the creation but also the storage of the game logs is not to be considered here. +As long as an interface to access the logs is provided, an access client belongs to the scope of the framework. -\section{Requirements}\label{sec:require} %TODO -Wait, what did I want to do again? +\subsection{New components} +The framework can be defined by the follwing components: \begin{itemize} - \item Per-game importer (Web client, File loader, …) - \item Analyzer modules (number crunching) - \item Output \& Visualization (CSV, [Geo]JSON, KML, Graphs, …) - \item Interface (Configuration) - \begin{itemize} - \item Expert users/researchers - \item Staging/designing staff - \end{itemize} - \item Cross-game comparisons - \item Integration of external data (questionnaire results) + \item Per-game importer (Web client, File loader, …) to load log files for analysis + \item Analyzer modules to perform the number crunching and extraction of information + \item Output \& Visualization export the derived information for storage, interpretation or further analysis, e.g. into CSV, [Geo]JSON, KML, Graphs, … + \item User Interface for the configuration of the analysis run and the selection of processed game logs \end{itemize} + +