wörk (review)
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einleitung:
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* biodiv2go: zu speziell => nach 2 verschieben "orientierung an… , aber flexibel"
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2:
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* teacher: 1 game
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* research: \inf games
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* "researches" statt "researcheRs"
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* #teacher: 1 game
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* #research: \inf games
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3
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* adimistrative doppeldeutig
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* #adimistrative doppeldeutig
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4:
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* (modularität herausarbeiten, stream/pipelining)
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5:
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@ -7,10 +7,13 @@ To be a true framework, a tight coupling to any specific game is out of bounds.
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For an holistic solution, the integration of external data (e.g. questionnaire results) allows the framework to compute an overall result.
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\subsection{Target groups}
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With researches extracting influences of games into the players' behaviour, the first target group of the analysis framework is clear.
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There are two target groups for this project: Researchers and staging staff.
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With researchers extracting influences of games into the players' behaviour, the first target group of the analysis framework is clear.
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They need a sufficient data basis for evaluations of broader scope.
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A second user group are the game staging and game designing staff.
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They require feedback about difficult sections in the game, hard to reach locations, or overcrowded situations to improve the game enjoyment of the players.
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Additionally they need statistics to conclude the game session with a review of the game round.
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With an result for each player, these statistics allow individual feedback.
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With spatial trajectories of possibly individual players, some basic privacy protection needs to restrict the access to the log files to a minimal amount of people.
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Additionally, a user interface for the creation of predefined analysis settings with custom logs provides the stagers and designers a reasonable information basis.
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With an administrative background, the first approach to log processing which comes to mind are the various log processing frameworks.
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\autoref{sec:logproctheo} shows the current state of tools and processes for managing large volumes of log and time series data.
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An overview of the field of pedestrian track analysis is located in \autoref{sec:pedest}.
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Finally, in \autoref{sec:gametheo} the connection of spatial analysis and digital game optimizations is showcased.
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