23 lines
2.2 KiB
TeX
23 lines
2.2 KiB
TeX
In this thesis, a framework for the analysis of spatial game data is developed.
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This game data is collected during the game sessions and stored in log files.
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The following chapters describe the basics of the development process.
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\section{Location based Games: Put the `fun' in education}
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Spatial games, also known as location based games, are at the intersection of GIS and gaming technology \cite{Ahlqvist2018}.
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With game actions tied to real-world spatial places, this genre breaks the magic circle of games: they are embedded into the environment and the boundary between game and non-game are vanishing \cite{montola2009games}.
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As they feature locomotion as an essential game part, a focus on certain aspects of the environment can be achieved by game related tasks.
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These tasks can include educational aspects or reward special behaviour through ingame benefits as mean of gamification.
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A playable game with good balance and a lasting impact needs to consider the trade-off between board and race style games \cite{1705427,kremer2013spatial}.
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Board style games are dominated by strategic planning with less temporal restrictions, while race styled games favour the physical capabilities of the fastest players.
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Popular examples of mobile geogames are Ingress\furl{https://www.ingress.com/} and the more recent Pokemon Go\furl{https://www.pokemongo.com/}\!.
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These worldwide playable games barely embed the surroundings into the game except for the base map and some landmark-derived attributes\footnote{Pokemon Go aligns the land types with the possible types of Pokemon's available}\!.
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With a fine tuned setup of educational content, game elements and integration of locomotion on the other hand, location based games (also known as geogames) foster recognition of the environment.
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\autoref{img:gg2} shows the map overview of such a game: FindeVielfalt Simulation\furl{https://biodivlb.jimdo.com/english-1/project-finde-vielfalt/finde-vielfalt-simulation/}\!.
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Located in an orchard, the blue dots are caches tied to game actions.
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To proceed in the games narrative story, the caches are to be completed.
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The players have to complete a task within the context of the caches' location.
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\image{.5\textwidth}{../../PresTeX/images/gg2}{Geogame map view}{img:gg2}
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