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@ -103,9 +103,9 @@ Intersection of GIS and gaming technology\footnotemark
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\begin{itemize}
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\item Game actions tied to real-world spatial places ('Break the magic circle')%TODO citation
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\item Locomotion as essential game part
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\item Trade-offs between board and race style games\footnotemark
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\item Foster recognition of environment
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\item Focus through game related tasks
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\item Trade-offs between board and race style games\footnotemark
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\end{itemize}
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\column{.45\linewidth}
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\image{.5\textwidth}{gg2}{Geogame map view}{img:gg2}
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@ -215,14 +215,14 @@ Technologies: Collection, Time-series databases, Frontend
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\image{.72\textwidth}{space-time}{Space-time cube examples\autocite{bach2014review}}{img:spacetime}
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\end{frame}
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\begin{frame}{Generalization}
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\image{\textwidth}{generalization}{Trajectories and generalizations with varying radius parameter \autocite{adrienko2011spatial}}{img:generalization}
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\end{frame}
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\begin{frame}{Trajectory patterns}
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\image{\textwidth}{traj-pattern}{Flock and meet trajectory pattern\autocite{jeung2011trajectory}}{img:traj-pattern}
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\end{frame}
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\begin{frame}{Generalization}
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\image{\textwidth}{generalization}{Trajectories and generalizations with varying radius parameter \autocite{adrienko2011spatial}}{img:generalization}
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\end{frame}
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\subsection{Analyzing games}
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\begin{frame}{Analyzing games}
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\begin{itemize}
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