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@ -1,8 +1,6 @@
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package satisfactory;
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import satisfactory.buildings.Building;
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import satisfactory.buildings.PowerGenerationBuilding;
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import satisfactory.buildings.ProductionBuilding;
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import satisfactory.buildings.*;
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import satisfactory.items.Item;
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import satisfactory.items.Recipe;
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import satisfactory.items.RecipeBuilder;
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@ -11,7 +9,7 @@ import satisfactory.items.type.*;
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import java.util.*;
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public class Database {
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public static final Item TODO_ITEM = new Ore("TODO ITEM");
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public static final Item TODO_ITEM = new Ore("TODO ITEM",0);
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// BUILDINGS
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public static final class Buildings {
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@ -28,9 +26,47 @@ public class Database {
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public static final Building OIL_EXTRACTOR = new ProductionBuilding("Oil Extractor", 40, oilExtractor());
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public static final Building PACKAGER = new ProductionBuilding("Packager", 10, packager());
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public static final Building REFINERY = new ProductionBuilding("Refinery", 30, refinery());
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public static final Building RESOURCE_WELL_EXTRACTOR = new ProductionBuilding("Resource Well Extractor", -9999, resourceWellExtractor()); // FIXME values // TODO: couple with Resource Well Pressurizer
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public static final Building RESOURCE_WELL_PRESSURIZER = new ProductionBuilding("Resource Well Pressurizer", -1, resourceWellPressurizer());
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public static final Building RESOURCE_WELL_EXTRACTOR = new ResourceWellExtractor("Resource Well Extractor", resourceWellExtractor(), RESOURCE_WELL_PRESSURIZER); // FIXME values // TODO: couple with Resource Well Pressurizer
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public static final Building NUCLEAR_POWER_PLANT = new PowerGenerationBuilding("Nuclear Power Plant", 0, nuclearPowerPlantCost(), nuclearPowerPlantConsumes()); // TODO power
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private static Map<Item, Double> nuclearPowerPlantConsumes() {
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return new HashMap<>(); // TODO
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}
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private static Map<Item, Integer> nuclearPowerPlantCost() {
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HashMap<Item, Integer> cost = new HashMap<>();
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cost.put(Concrete, 250);
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cost.put(HeavyModularFrame, 25);
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cost.put(SuperComputer, 5);
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cost.put(Cable, 100);
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cost.put(AlcladAluminumSheet, 100);
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return cost;
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}
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private static Map<Item, Integer> resourceWellPressurizer() {
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Map<Item, Integer> cost = new HashMap<>();
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cost.put(Wire, 200);
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cost.put(Rubber, 50);
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cost.put(EncasedIndustrialBeam, 50);
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cost.put(Motor, 50);
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return cost;
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}
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public static final Building SMELTER = new ProductionBuilding("Smelter", 4, smelter());
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public static final Building WATER_EXTRACTOR = new ProductionBuilding("Water Extractor", 20, waterExtractor());
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public static final Building PARTICLE_ACCELERATOR = new ParticleAccelerator("Particle Accelerator", -1, particleAccelerator());
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private static Map<Item, Integer> particleAccelerator() {
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Map<Item, Integer> cost = new HashMap<>();
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cost.put(Database.RadioControlUnit, 25);
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cost.put(Database.ElectromagneticControlRod, 100);
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cost.put(Database.SuperComputer, 10);
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cost.put(Database.CoolingSystem, 50);
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cost.put(Database.FusedModularFrame, 20);
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cost.put(Database.TurboMotor, 10);
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return cost;
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}
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private static Map<Item, Integer> assembler() {
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Map<Item, Integer> cost = new HashMap<>();
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@ -231,121 +267,222 @@ public class Database {
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return cost;
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}
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public static final Building FICSMAS_GIANT_TREE = new DecorationBuilding("Giant FICSMAS Tree", ficsmasGiantTree());
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public static final Building FICSMAS_CANDY_CANE = new DecorationBuilding("Candy Cane", ficsmasCandyCane());
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public static final Building FICSMAS_SNOWMAN = new DecorationBuilding("Snowman", ficsmasSnowman());
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public static final Building FICSMAS_GIFT_TREE = new ProductionBuilding("FICSMAS Gift Tree", 0 ,ficsmasGiftTree());
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public static final Building FICSMAS_POWER_LIGHT = new DecorationBuilding("FICSMAS Power Light", ficsmasPowerLight());
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public static final Building FICSMAS_SNOW_DISPENSER = new DecorationBuilding("FICSMAS Snow Dispenser", ficsmasSnowDispenser());
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public static final Building FICSMAS_WREATH = new DecorationBuilding("FICSMAS Wreath", ficsmasWreath());
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private static Map<Item, Integer> ficsmasGiantTree() {
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Map<Item, Integer> cost = new HashMap<>();
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cost.put(Database.FICSMASTreeBranch, 100);
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cost.put(Database.ReinforcedIronPlate, 50);
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cost.put(Database.Concrete, 500);
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return cost;
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}
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private static Map<Item, Integer> ficsmasCandyCane() {
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Map<Item, Integer> cost = new HashMap<>();
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cost.put(Database.FICSMASBow, 100);
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cost.put(Database.FICSMASCandyCane, 50);
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return cost;
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}
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private static Map<Item, Integer> ficsmasSnowman() {
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Map<Item, Integer> cost = new HashMap<>();
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cost.put(Database.FICSMASActualSnow, 50);
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cost.put(Database.FICSMASCandyCane, 3);
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cost.put(Database.FICSMASBow, 1);
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cost.put(Database.FICSMASRedOrnament, 3);
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cost.put(Database.FICSMASBlueOrnament, 2);
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return cost;
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}
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private static Map<Item, Integer> ficsmasGiftTree() {
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Map<Item, Integer> cost = new HashMap<>();
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cost.put(Database.FICSMASGift, 50);
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cost.put(Database.FICSMASTreeBranch, 100);
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cost.put(Database.FICSMASCopperOrnament, 20);
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cost.put(Database.FICSMASIronOrnament, 20);
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return cost;
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}
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private static Map<Item, Integer> ficsmasPowerLight() {
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Map<Item, Integer> cost = new HashMap<>();
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cost.put(Cable, 1);
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cost.put(FICSMASOrnamentBundle, 1);
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return cost;
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}
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private static Map<Item, Integer> ficsmasSnowDispenser() {
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Map<Item, Integer> cost = new HashMap<>();
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cost.put(FICSMASCandyCane, 10);
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cost.put(FICSMASActualSnow, 100);
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cost.put(FICSMASDecoration, 2);
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return cost;
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}
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private static Map<Item, Integer> ficsmasWreath() {
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Map<Item, Integer> cost = new HashMap<>();
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cost.put(FICSMASDecoration, 1);
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cost.put(FICSMASBow, 1);
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return cost;
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}
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}
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// ITEMS
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public static final Map<Item, Recipe> preferences = new HashMap<>();
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// Items & recipes
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public static final Item IronOre = new Ore("Iron Ore");
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public static final Item IronIngot = new Ingot("Iron Ingot");
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public static final Item CopperOre = new Ore("Copper Ore");
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public static final Item CopperIngot = new Ingot("Copper Ingot");
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public static final Item Coal = new Ore("Coal");
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public static final Item SteelIngot = new Ingot("Steel Ingot");
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public static final Item CateriumOre = new Ore("Caterium Ore");
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public static final Item CateriumIngot = new Ingot("Caterium Ingot");
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public static final Item IronPlate = new Part("Iron Plate");
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public static final Item IronRod = new Part("Iron Rod");
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public static final Item Screw = new Part("Screw");
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public static final Item ReinforcedIronPlate = new Part("Reinforced Iron Plate");
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public static final Item ModularFrame = new Part("Modular Frame");
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public static final Item SteelBeam = new Part("Steel Beam");
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public static final Item SteelPipe = new Part("Steel Pipe");
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public static final Item Limestone = new Ore("Limestone");
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public static final Item Concrete = new Part("Concrete");
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public static final Item EncasedIndustrialBeam = new Part("Encased Industrial Beam");
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public static final Item HeavyModularFrame = new Part("Heavy Modular Frame");
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public static final Item CopperSheet = new Part("Copper Sheet");
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public static final Item Wire = new Part("Wire");
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public static final Item Cable = new Part("Cable");
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public static final Item Quickwire = new Part("Quickwire");
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public static final Item CircuitBoard = new Part("Circuit Board");
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public static final Item AILimiter = new Part("A.I. Limiter");
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public static final Item HighSpeedConnector = new Part("High-Speed Connector");
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public static final Item Biomass = new Part("Biomass");
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public static final Item SolidBiofuel = new Part("Solid Biofuel");
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public static final Item Mycelia = new Pickup("Mycelia");
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public static final Item Leaves = new Pickup("Leaves");
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public static final Item Wood = new Pickup("Wood");
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public static final Item AlienProtein = new Pickup("Alien Protein");
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public static final Item HogRemains = new Pickup("Hog Remains");
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public static final Item PlasmaSpitterRemains = new Pickup("Plasma Spitter Remains");
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public static final Item StingerRemains = new Pickup("Stinger Remains");
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public static final Item HatcherRemains = new Pickup("Hatcher Remains");
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public static final Item Fabric = new Part("Fabric");
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public static final Item Rotor = new Part("Rotor");
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public static final Item Stator = new Part("Stator");
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public static final Item Motor = new Part("Motor");
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public static final Item GreenPowerSlug = new Pickup("Green Power Slug");
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public static final Item YellowPowerSlug = new Pickup("Yellow Power Slug");
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public static final Item PurplePowerSlug = new Pickup("Purple Power Slug");
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public static final Item PowerShard = new Pickup("PowerShard");
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public static final Item Sulfur = new Ore("Sulfur");
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public static final Item BlackPowder = new Part("Black powder");
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public static final Item IronRebar = new Part("Iron Rebar");
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public static final Item FlowerPetals = new Pickup("Flower Petals");
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public static final Item ColorCatridge = new Part("Color Catridge");
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public static final Item Beacon = new Tool("Beacon");
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public static final Item Rubber = new Part("Rubber");
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public static final Item RifleAmmo = new Part("Rifle Ammo");
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public static final Item GasFilter = new Tool("Gas Filter");
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public static final Item Plastic = new Part("Plastic");
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public static final Item Computer = new Part("Computer");
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public static final Item SuperComputer = new Part("Super Computer");
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public static final Item EmptyCanister = new Part("Empty Canister");
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public static final Item ModularEngine = new Part("Modular Engine");
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public static final Item AdaptiveControlUnit = new Part("Adaptive Control Unit");
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public static final Item SmartPlating = new Part("Smart Plating");
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public static final Item AutomatedWiring = new Part("Automated Wiring");
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public static final Item VersatileFrameWork = new Part("Versatile Framework");
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public static final Item Nobelisk = new Part("Nobelisk");
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public static final Item IronOre = new Ore("Iron Ore", 100);
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public static final Item IronIngot = new Ingot("Iron Ingot", 100);
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public static final Item CopperOre = new Ore("Copper Ore", 100);
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public static final Item CopperIngot = new Ingot("Copper Ingot", 100);
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public static final Item Coal = new Ore("Coal", 100);
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public static final Item SteelIngot = new Ingot("Steel Ingot", 100);
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public static final Item CateriumOre = new Ore("Caterium Ore", 100);
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public static final Item CateriumIngot = new Ingot("Caterium Ingot", 100);
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public static final Item IronPlate = new Part("Iron Plate", 200);
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public static final Item IronRod = new Part("Iron Rod", 200);
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public static final Item Screw = new Part("Screw", 500);
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public static final Item ReinforcedIronPlate = new Part("Reinforced Iron Plate", 100);
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public static final Item ModularFrame = new Part("Modular Frame", 50);
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public static final Item SteelBeam = new Part("Steel Beam", 200);
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public static final Item SteelPipe = new Part("Steel Pipe", 200);
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public static final Item Limestone = new Ore("Limestone", 100);
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public static final Item Concrete = new Part("Concrete", 500);
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public static final Item EncasedIndustrialBeam = new Part("Encased Industrial Beam", 100);
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public static final Item HeavyModularFrame = new Part("Heavy Modular Frame", -1);
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public static final Item CopperSheet = new Part("Copper Sheet", 200);
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public static final Item Wire = new Part("Wire", 500);
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public static final Item Cable = new Part("Cable", 200);
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public static final Item Quickwire = new Part("Quickwire", 500);
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public static final Item CircuitBoard = new Part("Circuit Board", 200);
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public static final Item AILimiter = new Part("A.I. Limiter", -1);
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public static final Item HighSpeedConnector = new Part("High-Speed Connector", 100);
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public static final Item Biomass = new Part("Biomass", -1);
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public static final Item SolidBiofuel = new Part("Solid Biofuel", 200);
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public static final Item Mycelia = new Pickup("Mycelia", 200);
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public static final Item Leaves = new Pickup("Leaves", -1);
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public static final Item Wood = new Pickup("Wood", -1);
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public static final Item AlienProtein = new Pickup("Alien Protein", -1);
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public static final Item HogRemains = new Pickup("Hog Remains", -1);
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public static final Item PlasmaSpitterRemains = new Pickup("Plasma Spitter Remains", -1);
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public static final Item StingerRemains = new Pickup("Stinger Remains", -1);
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public static final Item HatcherRemains = new Pickup("Hatcher Remains", -1);
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public static final Item Fabric = new Part("Fabric", -1);
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public static final Item Rotor = new Part("Rotor", -1);
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public static final Item Stator = new Part("Stator", -1);
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public static final Item Motor = new Part("Motor", -1);
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public static final Item GreenPowerSlug = new Pickup("Green Power Slug", -1);
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public static final Item YellowPowerSlug = new Pickup("Yellow Power Slug", -1);
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public static final Item PurplePowerSlug = new Pickup("Purple Power Slug", -1);
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public static final Item PowerShard = new Pickup("PowerShard", -1);
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public static final Item Sulfur = new Ore("Sulfur", 100);
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public static final Item BlackPowder = new Part("Black powder", 200);
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public static final Item IronRebar = new Part("Iron Rebar", -1);
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public static final Item FlowerPetals = new Pickup("Flower Petals", -1);
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public static final Item ColorCatridge = new Part("Color Catridge", 200);
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public static final Item Beacon = new Tool("Beacon", -1);
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public static final Item Rubber = new Part("Rubber", 200);
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public static final Item RifleAmmo = new Part("Rifle Ammo", 500);
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public static final Item GasFilter = new Tool("Gas Filter", -1);
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public static final Item Plastic = new Part("Plastic", 200);
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public static final Item Computer = new Part("Computer", 50);
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public static final Item SuperComputer = new Part("Super Computer", -1);
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public static final Item EmptyCanister = new Part("Empty Canister", 100);
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public static final Item ModularEngine = new Part("Modular Engine", -1);
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public static final Item AdaptiveControlUnit = new Part("Adaptive Control Unit", -1);
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public static final Item SmartPlating = new Part("Smart Plating", -1);
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public static final Item AutomatedWiring = new Part("Automated Wiring", -1);
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public static final Item VersatileFrameWork = new Part("Versatile Framework", -1);
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public static final Item Nobelisk = new Part("Nobelisk", -1);
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|
public static final Item Water = new RawFluid("Water");
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|
public static final Item CrudeOil = new RawFluid("Crude Oil");
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|
public static final Item HeavyOilResidue = new ProcessedFluid("Heavy Oil Residue");
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|
public static final Item Fuel = new ProcessedFluid("Fuel");
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|
public static final Item PackagedFuel = new Part("Packaged Fuel", 100);
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public static final Item PackagedWater = new Part("Packaged Water", -1);
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public static final Item PackagedOil = new Part("Packaged Oil", -1);
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public static final Item PackagedHeavyOilResidue = new Part("Packaged Heavy Oil Residue", -1);
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public static final Item PackagedAluminaSolution = new Part("Packaged Alumina Solution", -1);
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public static final Item PackagedSulfuricAcid = new Part("Packaged Sulfuric Acid", -1); // TODO
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|
public static final Item PackagedNitrogenGas = new Part("Packaged Nitrogen Gas", -1);
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public static final Item LiquidBiofuel = new ProcessedFluid("Liquid Biofuel");
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public static final Item PackagedLiquidBiofuel = new Part("Packaged Liquid Biofuel");
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public static final Item PetroleumCoke = new Part("Petroleum Coke");
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|
public static final Item PolymerResin = new Part("Polymer Resin");
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|
public static final Item PackagedLiquidBiofuel = new Part("Packaged Liquid Biofuel", -1);
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|
public static final Item PetroleumCoke = new Part("Petroleum Coke", -1);
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|
public static final Item PolymerResin = new Part("Polymer Resin", -1);
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// TODO: verify below!
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public static final Item AluminumIngot = new Part("Aluminum Ingot");
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public static final Item AlcladAluminumSheet = new Part("Alclad Aluminum Sheet");
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public static final Item AluminumCasing = new Part("Aluminum Casing");
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public static final Item RawQuartz = new Ore("Raw Quartz");
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public static final Item QuartzCristal = new Part("Quartz Cristal");
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public static final Item CrystalOscillator = new Part("Crystal Oscillator");
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public static final Item RadioControlUnit = new Part("Radio Control Unit");
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public static final Item AluminumScrap = new Part("Aluminum Scrap");
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public static final Item Silica = new Part("Silica");
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public static final Item Bauxite = new Ore("Bauxite");
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public static final Item AluminumIngot = new Part("Aluminum Ingot", -1);
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public static final Item AlcladAluminumSheet = new Part("Alclad Aluminum Sheet", -1);
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public static final Item AluminumCasing = new Part("Aluminum Casing", -1);
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public static final Item RawQuartz = new Ore("Raw Quartz", -1);
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public static final Item QuartzCristal = new Part("Quartz Cristal", -1);
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public static final Item CrystalOscillator = new Part("Crystal Oscillator", -1);
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public static final Item RadioControlUnit = new Part("Radio Control Unit", -1);
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public static final Item AluminumScrap = new Part("Aluminum Scrap", -1);
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public static final Item Silica = new Part("Silica", -1);
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public static final Item Bauxite = new Ore("Bauxite", 100);
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public static final Item AluminaSolution = new ProcessedFluid("Alumina Solution");
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public static final Item SulfuricAcid = new ProcessedFluid("Sulfuric Acid");
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public static final Item EncasedUraniumCell = new Part("Encased Uranium Cell");
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public static final Item ElectromagneticControlRod = new Part("Electromagnetic Control Rod");
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|
public static final Item UraniumFuelRod = new Part("Uranium Fuel Rod");
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|
public static final Item Uranium = new Ore("Uranium");
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|
public static final Item Battery = new Part("Battery");
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|
public static final Item MagneticFieldGenerator = new Part("Magnetic Field Generator");
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|
public static final Item HeatSink = new Part("Heat Sink");
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|
public static final Item AssemblyDirectorSystem = new Part("Assembly Director System");
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|
public static final Item EncasedUraniumCell = new Part("Encased Uranium Cell", -1);
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|
public static final Item ElectromagneticControlRod = new Part("Electromagnetic Control Rod", -1);
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|
public static final Item UraniumFuelRod = new Part("Uranium Fuel Rod", -1);
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|
public static final Item Uranium = new Ore("Uranium", -1);
|
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|
|
public static final Item Battery = new Part("Battery", -1);
|
|
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|
|
public static final Item MagneticFieldGenerator = new Part("Magnetic Field Generator", -1);
|
|
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|
|
public static final Item HeatSink = new Part("Heat Sink", -1);
|
|
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|
|
public static final Item AssemblyDirectorSystem = new Part("Assembly Director System", -1);
|
|
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|
|
public static final Item NitrogenGas = new Gas("Nitrogen Gas");
|
|
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|
|
public static final Item CoolingSystem = new Part("Cooling System");
|
|
|
|
|
public static final Item FusedModularFrame = new Part("Fused Modular Frame");
|
|
|
|
|
public static final Item PortableMiner = new Tool("Portable Miner");
|
|
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|
|
public static final Item CoolingSystem = new Part("Cooling System", -1);
|
|
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|
|
public static final Item FusedModularFrame = new Part("Fused Modular Frame", -1);
|
|
|
|
|
public static final Item PortableMiner = new Tool("Portable Miner", 1);
|
|
|
|
|
public static final Item Turbofuel = new ProcessedFluid("Turbofuel");
|
|
|
|
|
public static final Item PackagedTurboFuel = new Part("Packaged Turbofuel");
|
|
|
|
|
public static final Item CompactedCoal = new Part("Compated Coal");
|
|
|
|
|
public static final Item RebarGun = new Tool("Rebar Gun");
|
|
|
|
|
public static final Item Rifle = new Tool("Rifle");
|
|
|
|
|
public static final Item StunRebar = new Part("Stun Rebar");
|
|
|
|
|
public static final Item ExplosiveRebar = new Part("Explosive Rebar");
|
|
|
|
|
public static final Item SmokelessPowder = new Part("Smokeless Powder");
|
|
|
|
|
public static final Item HomingRifleAmmo = new Part("Homing Rifle Ammo");
|
|
|
|
|
public static final Item GasNobelisk = new Part("Gas Nobelisk");
|
|
|
|
|
public static final Item ClusterNobelisk = new Part("Cluster Nobelisk");
|
|
|
|
|
public static final Item ObjectScanner = new Tool("Object Scanner");
|
|
|
|
|
public static final Item NobeliskDetonator = new Tool("Nobelisk Detonator");
|
|
|
|
|
public static final Item PackagedTurboFuel = new Part("Packaged Turbofuel", -1);
|
|
|
|
|
public static final Item CompactedCoal = new Part("Compated Coal", -1);
|
|
|
|
|
public static final Item RebarGun = new Tool("Rebar Gun", -1);
|
|
|
|
|
public static final Item Rifle = new Tool("Rifle", -1);
|
|
|
|
|
public static final Item StunRebar = new Part("Stun Rebar", -1);
|
|
|
|
|
public static final Item ExplosiveRebar = new Part("Explosive Rebar", -1);
|
|
|
|
|
public static final Item SmokelessPowder = new Part("Smokeless Powder", 100);
|
|
|
|
|
public static final Item HomingRifleAmmo = new Part("Homing Rifle Ammo", -1);
|
|
|
|
|
public static final Item GasNobelisk = new Part("Gas Nobelisk", -1);
|
|
|
|
|
public static final Item ClusterNobelisk = new Part("Cluster Nobelisk", -1);
|
|
|
|
|
public static final Item ObjectScanner = new Tool("Object Scanner", -1);
|
|
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|
|
public static final Item NobeliskDetonator = new Tool("Nobelisk Detonator", -1);
|
|
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|
|
public static final Item FICSMASGift = new Ore("FICSMAS Gift", 500);
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|
|
public static final Item FICSMASTreeBranch = new Part("FICSMAS Tree Branch", 500);
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|
|
public static final Item FICSMASCandyCane = new Part("Candy Cane", 500);
|
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|
|
public static final Item FICSMASBow = new Part("FICSMAS Bow", 500);
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|
|
public static final Item FICSMASRedOrnament = new Part("Red FICSMAS Oranment", 500);
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|
|
public static final Item FICSMASBlueOrnament = new Part("Blue FICSMAS Oranment", 500);
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|
|
public static final Item FICSMASCandyCaneBasher = new Tool("Candy Cane Basher", -1);;
|
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|
|
public static final Item FICSMASActualSnow = new Part("Actual Snow", 500);
|
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|
|
public static final Item FICSMASSnowBall = new Part("Snowball", 500);
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|
|
public static final Item FICSMASCopperOrnament = new Part("Copper FICSMAS Ornament", 200);
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|
|
public static final Item FICSMASIronOrnament = new Part("Iron FICSMAS Ornament", 200);
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|
|
public static final Item FICSMASOrnamentBundle = new Part("FICSMAS Ornament Bundle", 100);
|
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|
|
public static final Item FICSMASDecoration = new Part("FICSMAS Decoration", 500);
|
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|
|
public static final Item FICSMASSweetFireworks = new Part("Sweet Fireworks",500);
|
|
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|
|
public static final Item FICSMASFancyFireworks = new Part("Fancy Fireworks", 500);
|
|
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|
|
public static final Item FICSMASSparklyFireworks = new Part("Sparkly Fireworks", 500);
|
|
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|
|
public static final Item FICSMASWonderStar = new Part("FICSMAS Wonder Star", 50);
|
|
|
|
|
public static final Item XenoZapper = new Tool("Xeno-Zapper", -1);
|
|
|
|
|
|
|
|
|
|
public static final Item BerylNut = new Pickup("Beryl Nut", 100);
|
|
|
|
|
public static final Item Paleberry = new Pickup("Paleberry", 50);
|
|
|
|
|
public static final Item BaconAgaric = new Pickup("BaconAgaric", 50);
|
|
|
|
|
public static final Item MercerSphere = new Pickup("Mercer Sphere WIP", -1);
|
|
|
|
|
public static final Item Somersloop = new Pickup("Somersloop WIP", -1);
|
|
|
|
|
|
|
|
|
|
public static final Item ThermalPropulsionRocket = new Part("Thermal Propulsion Rocket", -1);
|
|
|
|
|
public static final Item NuclearPasta = new Part("Nuclear Pasta", -1);
|
|
|
|
|
public static final Item TurboMotor = new Part("Turbo Motor", -1);
|
|
|
|
|
public static final Item CopperPowder = new Part("Copper Powder", -1);
|
|
|
|
|
public static final Item PressureConversionCube = new Part("Pressure Conversion Cube", -1);
|
|
|
|
|
|
|
|
|
|
static {
|
|
|
|
|
{
|
|
|
|
|
@ -409,6 +546,13 @@ public class Database {
|
|
|
|
|
{
|
|
|
|
|
// Concrete
|
|
|
|
|
Concrete.add(new RecipeBuilder().setDuration(4).addInput(Limestone, 3).addOutput(Concrete, 1).setBuilding(Buildings.CONSTRUCTOR).createRecipe());
|
|
|
|
|
new RecipeBuilder().setName("Wet Concrete")
|
|
|
|
|
.setBuilding(Buildings.REFINERY)
|
|
|
|
|
.setDuration(3)
|
|
|
|
|
.addInput(Limestone, 6)
|
|
|
|
|
.addInput(Water, 5)
|
|
|
|
|
.addOutput(Concrete, 4)
|
|
|
|
|
.createRecipe();
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
// Iron Plate
|
|
|
|
|
@ -495,6 +639,13 @@ public class Database {
|
|
|
|
|
{
|
|
|
|
|
// Wire
|
|
|
|
|
Wire.add(new RecipeBuilder().setDuration(4).addInput(CopperIngot,1).addOutput(Wire,2).setBuilding(Buildings.CONSTRUCTOR).createRecipe());
|
|
|
|
|
new RecipeBuilder().setName("Fused Wire")
|
|
|
|
|
.setBuilding(Buildings.ASSEMBLER)
|
|
|
|
|
.setDuration(20)
|
|
|
|
|
.addInput(CopperIngot,4)
|
|
|
|
|
.addInput(CateriumIngot,1)
|
|
|
|
|
.addOutput(Wire,30)
|
|
|
|
|
.createRecipe();
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
// Cable
|
|
|
|
|
@ -755,6 +906,13 @@ public class Database {
|
|
|
|
|
.addInput(ModularFrame,1)
|
|
|
|
|
.addInput(SteelBeam, 12).addOutput(VersatileFrameWork,2).createRecipe();
|
|
|
|
|
VersatileFrameWork.add(recipe);
|
|
|
|
|
new RecipeBuilder().setName("Flexible Framework")
|
|
|
|
|
.setDuration(16)
|
|
|
|
|
.addInput(ModularFrame,1)
|
|
|
|
|
.addInput(SteelBeam, 6)
|
|
|
|
|
.addInput(Rubber,8)
|
|
|
|
|
.addOutput(VersatileFrameWork,2)
|
|
|
|
|
.createRecipe();
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
// Fuel
|
|
|
|
|
@ -773,6 +931,10 @@ public class Database {
|
|
|
|
|
|
|
|
|
|
Fuel.setPreference(recipe);
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
// Packaged Fuel
|
|
|
|
|
//TODO
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
// Polymer Resin
|
|
|
|
|
Recipe polymerResin = new RecipeBuilder().setDuration(1).setBuilding(Buildings.REFINERY)
|
|
|
|
|
@ -865,9 +1027,15 @@ public class Database {
|
|
|
|
|
Silica.add(recipe);
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
Recipe recipe = new RecipeBuilder().setDuration(4).addInput(AluminumScrap,6).addOutput(AluminumIngot,4).setBuilding(Buildings.FOUNDRY)
|
|
|
|
|
Recipe recipe = new RecipeBuilder().setDuration(4).addInput(AluminumScrap,6).setBuilding(Buildings.FOUNDRY)
|
|
|
|
|
.addInput(Silica, 5)
|
|
|
|
|
.addOutput(AluminumIngot, 4).createRecipe();
|
|
|
|
|
new RecipeBuilder().setName("Pure Aluminum Ingot")
|
|
|
|
|
.setBuilding(Buildings.SMELTER)
|
|
|
|
|
.setDuration(2)
|
|
|
|
|
.addInput(AluminumScrap, 2)
|
|
|
|
|
.addOutput(AluminumIngot,1)
|
|
|
|
|
.createRecipe();
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
Recipe recipe = new RecipeBuilder().setDuration(6).setBuilding(Buildings.REFINERY)
|
|
|
|
|
@ -903,6 +1071,15 @@ public class Database {
|
|
|
|
|
.addInput(SulfuricAcid, 8)
|
|
|
|
|
.addOutput(EncasedUraniumCell, 5)
|
|
|
|
|
.addOutput(SulfuricAcid, 2, true).createRecipe();
|
|
|
|
|
new RecipeBuilder().setName("Infused Uranium Cell")
|
|
|
|
|
.setDuration(12)
|
|
|
|
|
.setBuilding(Buildings.MANUFACTURER)
|
|
|
|
|
.addInput(Uranium, 5)
|
|
|
|
|
.addInput(Silica,3)
|
|
|
|
|
.addInput(Sulfur, 5)
|
|
|
|
|
.addInput(Quickwire, 15)
|
|
|
|
|
.addOutput(EncasedUraniumCell, 4)
|
|
|
|
|
.createRecipe();
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
Recipe recipe = new RecipeBuilder().setDuration(120).setBuilding(Buildings.MANUFACTURER)
|
|
|
|
|
@ -918,6 +1095,15 @@ public class Database {
|
|
|
|
|
.addInput(AluminumCasing, 1)
|
|
|
|
|
.addOutput(Battery, 1)
|
|
|
|
|
.addOutput(Water, 1.5, true).createRecipe();
|
|
|
|
|
new RecipeBuilder().setName("Classic Battery")
|
|
|
|
|
.setBuilding(Buildings.MANUFACTURER)
|
|
|
|
|
.setDuration(8)
|
|
|
|
|
.addInput(Sulfur,6)
|
|
|
|
|
.addInput(AlcladAluminumSheet,7)
|
|
|
|
|
.addInput(Plastic, 8)
|
|
|
|
|
.addInput(Wire, 12)
|
|
|
|
|
.addOutput(Battery, 4)
|
|
|
|
|
.createRecipe();
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
Recipe recipe = new RecipeBuilder().setDuration(8).setBuilding(Buildings.ASSEMBLER)
|
|
|
|
|
@ -936,6 +1122,13 @@ public class Database {
|
|
|
|
|
.addInput(Stator, 3)
|
|
|
|
|
.addInput(AILimiter, 2)
|
|
|
|
|
.addOutput(ElectromagneticControlRod, 2).createRecipe();
|
|
|
|
|
new RecipeBuilder().setName("Electromagnetic Connection Rod")
|
|
|
|
|
.setBuilding(Buildings.ASSEMBLER)
|
|
|
|
|
.setDuration(15)
|
|
|
|
|
.addInput(Stator,2)
|
|
|
|
|
.addInput(HighSpeedConnector,1)
|
|
|
|
|
.addOutput(ElectromagneticControlRod,2)
|
|
|
|
|
.createRecipe();
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
Recipe recipe = new RecipeBuilder().setDuration(10).setBuilding(Buildings.BLENDER)
|
|
|
|
|
@ -977,6 +1170,13 @@ public class Database {
|
|
|
|
|
.addOutput(EmptyCanister, 2, true)
|
|
|
|
|
.createRecipe();
|
|
|
|
|
Turbofuel.add(packaged);
|
|
|
|
|
new RecipeBuilder().setName("Turbo Heavy Fuel")
|
|
|
|
|
.setDuration(8)
|
|
|
|
|
.addInput(HeavyOilResidue, 5)
|
|
|
|
|
.addInput(CompactedCoal, 4)
|
|
|
|
|
.addOutput(Turbofuel, 4)
|
|
|
|
|
.createRecipe();
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
// Packaged Turbofuel
|
|
|
|
|
@ -1101,7 +1301,315 @@ public class Database {
|
|
|
|
|
.addOutput(Coal, 10)
|
|
|
|
|
.createRecipe();
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
// FICSMAS Gift
|
|
|
|
|
new RecipeBuilder().setName("gift_tree").setBuilding(Buildings.FICSMAS_GIFT_TREE)
|
|
|
|
|
.addOutput(FICSMASGift,15).setDuration(4).createRecipe();
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
// FICSMAS Tree Branch
|
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new RecipeBuilder().setName("FICSMAS Tree Branch").setBuilding(Buildings.CONSTRUCTOR)
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.addInput(FICSMASGift, 1)
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|
.addOutput(FICSMASTreeBranch, 1)
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|
.setDuration(6)
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|
.createRecipe();
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|
}
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|
{
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// Candy Cane
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new RecipeBuilder().setName("Candy Cane").setBuilding(Buildings.CONSTRUCTOR)
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.addInput(FICSMASGift, 3)
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.addOutput(FICSMASCandyCane, 1)
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|
.setDuration(12)
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|
.createRecipe();
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}
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|
{
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// FICSMAS Bow
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new RecipeBuilder().setName("FICSMAS Bow").setBuilding(Buildings.CONSTRUCTOR)
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.addInput(FICSMASGift, 2)
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.addOutput(FICSMASBow, 1)
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|
.setDuration(12)
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|
.createRecipe();
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}
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|
{
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// Red FICSMAS Oranment
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new RecipeBuilder().setName("Red FICSMAS Oranment").setBuilding(Buildings.SMELTER)
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.addInput(FICSMASGift, 1)
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.addOutput(FICSMASRedOrnament, 1)
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.setDuration(12)
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|
.createRecipe();
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|
}
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|
{
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// Blue FICSMAS Oranment
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new RecipeBuilder().setName("Blue FICSMAS Oranment").setBuilding(Buildings.SMELTER)
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.addInput(FICSMASGift, 1)
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.addOutput(FICSMASRedOrnament, 2)
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.setDuration(6)
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|
.createRecipe();
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}
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{
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// Candy Cane Basher
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new RecipeBuilder().setName("Actual Snow").setBuilding(Buildings.EQUIPMENT_WORKSHOP)
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.addInput(XenoZapper, 2)
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.addInput(FICSMASCandyCane, 25)
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.addInput(FICSMASGift, 15)
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.addOutput(FICSMASCandyCaneBasher, 1)
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.setDuration(80)
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.createRecipe();
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}
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{
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// Actual Snow
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new RecipeBuilder().setName("Actual Snow").setBuilding(Buildings.CONSTRUCTOR)
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.addInput(FICSMASGift, 5)
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.addOutput(FICSMASActualSnow, 2)
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|
.setDuration(6)
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.createRecipe();
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}
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{
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// Snowball
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new RecipeBuilder().setBuilding(Buildings.CONSTRUCTOR)
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.addInput(FICSMASActualSnow, 3)
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.addOutput(FICSMASSnowBall,1)
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.setDuration(12)
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|
.createRecipe();
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}
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|
{
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// Copper FICSMAS Ornament
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new RecipeBuilder().setName("Copper FICSMAS Ornament").setBuilding(Buildings.FOUNDRY)
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.addInput(FICSMASRedOrnament, 2)
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.addInput(CopperIngot, 2)
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.addOutput(FICSMASCopperOrnament, 1)
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.setDuration(12)
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|
.createRecipe();
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}
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{
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// Iron FICSMAS Ornament
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new RecipeBuilder().setName("Iron FICSMAS Ornament").setBuilding(Buildings.FOUNDRY)
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.addInput(FICSMASBlueOrnament, 3)
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.addInput(IronIngot, 3)
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.addOutput(FICSMASIronOrnament, 1)
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|
.setDuration(12)
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|
.createRecipe();
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|
}
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{
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// FICSMAS Ornament Bundle
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new RecipeBuilder().setName("FICSMAS Ornament Bundle").setBuilding(Buildings.ASSEMBLER)
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.addInput(FICSMASCopperOrnament, 1)
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.addInput(FICSMASIronOrnament, 1)
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|
.addOutput(FICSMASOrnamentBundle, 1)
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|
.setDuration(12)
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|
.createRecipe();
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|
}
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|
|
{
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// FICSMAS Decoration
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new RecipeBuilder().setName(FICSMASDecoration.getName()).setBuilding(Buildings.ASSEMBLER)
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.addInput(FICSMASTreeBranch,15)
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.addInput(FICSMASOrnamentBundle,6)
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.addOutput(FICSMASDecoration,2)
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|
.setDuration(60)
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|
|
.createRecipe();
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|
}
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|
{
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|
// Sweet Fireworks
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new RecipeBuilder().setBuilding(Buildings.ASSEMBLER)
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.addInput(FICSMASTreeBranch,6)
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|
.addInput(FICSMASCandyCane,3)
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|
.addOutput(FICSMASSweetFireworks,1)
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|
|
.setDuration(24)
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|
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|
|
.createRecipe();//TODO , EQUIPMENT_WORKSHOP)
|
|
|
|
|
}
|
|
|
|
|
{
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|
// Fancy Fireworks
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|
new RecipeBuilder().setBuilding(Buildings.ASSEMBLER)
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.addInput(FICSMASTreeBranch,4)
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|
.addInput(FICSMASBow,3)
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|
.addOutput(FICSMASFancyFireworks,1)
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|
|
.setDuration(24)
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|
|
|
|
.createRecipe();//TODO , EQUIPMENT_WORKSHOP)
|
|
|
|
|
}
|
|
|
|
|
{
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|
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|
|
// Sparkly Fireworks
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|
|
new RecipeBuilder().setBuilding(Buildings.ASSEMBLER)
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|
.addInput(FICSMASTreeBranch,3)
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|
.addInput(FICSMASActualSnow,3)
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|
.addOutput(FICSMASSparklyFireworks,2)
|
|
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|
|
.setDuration(24)
|
|
|
|
|
.createRecipe();//TODO , EQUIPMENT_WORKSHOP)
|
|
|
|
|
}
|
|
|
|
|
{
|
|
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|
|
// FICSMAS Wonder Star
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|
new RecipeBuilder().setBuilding(Buildings.ASSEMBLER)
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|
.addInput(FICSMASDecoration,5)
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|
.addInput(FICSMASCandyCane,20)
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|
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|
|
.addOutput(FICSMASWonderStar,1)
|
|
|
|
|
.setDuration(24)
|
|
|
|
|
.createRecipe();
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
// Xeno-Zapper
|
|
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|
|
new RecipeBuilder().setName("Xeno-Zapper").setBuilding(Buildings.EQUIPMENT_WORKSHOP)
|
|
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|
|
.addInput(IronRod, 10)
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|
|
.addInput(ReinforcedIronPlate, 2)
|
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|
.addInput(Cable, 15)
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|
|
.addInput(Wire, 50)
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|
|
|
|
.addOutput(XenoZapper, 1)
|
|
|
|
|
.setDuration(40)
|
|
|
|
|
.createRecipe();
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
// Thermal Propulsion Rocket
|
|
|
|
|
new RecipeBuilder().setBuilding(Buildings.MANUFACTURER)
|
|
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|
|
.addInput(ModularEngine,5)
|
|
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|
|
.addInput(TurboMotor, 2)
|
|
|
|
|
.addInput(CoolingSystem, 6)
|
|
|
|
|
.addInput(FusedModularFrame,2)
|
|
|
|
|
.addOutput(ThermalPropulsionRocket,2)
|
|
|
|
|
.setDuration(48)
|
|
|
|
|
.createRecipe();
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
// Nuclear Pasta
|
|
|
|
|
new RecipeBuilder().setBuilding(Buildings.PARTICLE_ACCELERATOR)
|
|
|
|
|
.addInput(CopperPowder, 200)
|
|
|
|
|
.addInput(PressureConversionCube,1)
|
|
|
|
|
.addOutput(NuclearPasta,1)
|
|
|
|
|
.setDuration(120)
|
|
|
|
|
.createRecipe();
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
// Turbo Motor
|
|
|
|
|
new RecipeBuilder().setBuilding(Buildings.MANUFACTURER)
|
|
|
|
|
// TODO: craft bench
|
|
|
|
|
.addInput(CoolingSystem, 4)
|
|
|
|
|
.addInput(RadioControlUnit, 2)
|
|
|
|
|
.addInput(Motor, 4)
|
|
|
|
|
.addInput(Rubber, 24)
|
|
|
|
|
.addOutput(TurboMotor, 1)
|
|
|
|
|
.setDuration(112) // TODO: 1.875/min
|
|
|
|
|
.createRecipe();
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
// Copper Powder
|
|
|
|
|
new RecipeBuilder().setBuilding(Buildings.CONSTRUCTOR)
|
|
|
|
|
// TODO: craft bench
|
|
|
|
|
.addInput(CopperIngot, 30)
|
|
|
|
|
.addOutput(CopperPowder, 5)
|
|
|
|
|
.setDuration(6)
|
|
|
|
|
.createRecipe();
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
// Pressure Conversion Cube
|
|
|
|
|
new RecipeBuilder().setBuilding(Buildings.ASSEMBLER)
|
|
|
|
|
// TODO: craft bench
|
|
|
|
|
.addInput(FusedModularFrame, 1)
|
|
|
|
|
.addInput(RadioControlUnit, 2)
|
|
|
|
|
.addOutput(PressureConversionCube, 1)
|
|
|
|
|
.setDuration(60)
|
|
|
|
|
.createRecipe();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
public static final Item NitricAcid = new ProcessedFluid("Nitric Acid");
|
|
|
|
|
public static final Item PackagedNitricAcid = new ProcessedFluid("Packaged Nitric Acid");
|
|
|
|
|
public static final Item EmptyFluidTank = new Part("Empty Fluid Tank", -1);
|
|
|
|
|
{
|
|
|
|
|
// Nitric Acid
|
|
|
|
|
new RecipeBuilder().setBuilding(Buildings.BLENDER)
|
|
|
|
|
.addInput(NitrogenGas, 12)
|
|
|
|
|
.addInput(Water, 3)
|
|
|
|
|
.addInput(IronPlate, 1)
|
|
|
|
|
.addOutput(NitricAcid, 3)
|
|
|
|
|
.setDuration(6)
|
|
|
|
|
.createRecipe();
|
|
|
|
|
new RecipeBuilder().setBuilding(Buildings.PACKAGER)
|
|
|
|
|
.addInput(PackagedNitricAcid, 1)
|
|
|
|
|
.addOutput(NitricAcid, 1)
|
|
|
|
|
.addOutput(EmptyFluidTank, 1, true)
|
|
|
|
|
.setDuration(3)
|
|
|
|
|
.createRecipe();
|
|
|
|
|
new RecipeBuilder().setBuilding(Buildings.PACKAGER)
|
|
|
|
|
.addInput(NitricAcid, 1)
|
|
|
|
|
.addInput(EmptyFluidTank, 1)
|
|
|
|
|
.addOutput(PackagedNitricAcid, 1)
|
|
|
|
|
.setDuration(2)
|
|
|
|
|
.createRecipe();
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
//Empty Fluid Tank
|
|
|
|
|
new RecipeBuilder().setBuilding(Buildings.CONSTRUCTOR)
|
|
|
|
|
// TODO: craftbench
|
|
|
|
|
.addInput(AluminumIngot, 1)
|
|
|
|
|
.addOutput(EmptyFluidTank, 1)
|
|
|
|
|
.setDuration(1)
|
|
|
|
|
.createRecipe();
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
// Packaged Nitrogen Gas
|
|
|
|
|
new RecipeBuilder().setBuilding(Buildings.PACKAGER)
|
|
|
|
|
.addInput(NitrogenGas, 4)
|
|
|
|
|
.addInput(EmptyFluidTank, 1)
|
|
|
|
|
.addOutput(PackagedNitrogenGas, 1)
|
|
|
|
|
.setDuration(1)
|
|
|
|
|
.createRecipe();
|
|
|
|
|
new RecipeBuilder().setBuilding(Buildings.PACKAGER)
|
|
|
|
|
.addInput(PackagedNitrogenGas, 1)
|
|
|
|
|
.addOutput(NitrogenGas, 4)
|
|
|
|
|
.addOutput(EmptyFluidTank, 1, true)
|
|
|
|
|
.setDuration(1) // TODO 240/min
|
|
|
|
|
.createRecipe();
|
|
|
|
|
}
|
|
|
|
|
public static final Item PlutoniumFuelRod = new Part("Plutonium Fuel Rod", -1);
|
|
|
|
|
public static final Item EncasedPlutoniumCell = new Part("Encased Plutonium Cell", -1);
|
|
|
|
|
public static final Item PlutoniumPellet = new Part("Plutonium Pellet", -1);
|
|
|
|
|
public static final Item NonfissileUranium = new Part("Non-fissile Uranium", -1);
|
|
|
|
|
public static final Item UraniumWaste = new Part("Uranium Waste", -1);
|
|
|
|
|
{
|
|
|
|
|
// Plutonium Fuel Rod
|
|
|
|
|
new RecipeBuilder().setBuilding(Buildings.MANUFACTURER)
|
|
|
|
|
.addInput(EncasedPlutoniumCell, 30)
|
|
|
|
|
.addInput(SteelBeam, 18)
|
|
|
|
|
.addInput(ElectromagneticControlRod, 6)
|
|
|
|
|
.addInput(HeatSink, 10)
|
|
|
|
|
.addOutput(PlutoniumFuelRod, 1)
|
|
|
|
|
.setDuration(240)
|
|
|
|
|
.createRecipe();
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
// Encased Plutonium Cell
|
|
|
|
|
new RecipeBuilder().setBuilding(Buildings.ASSEMBLER)
|
|
|
|
|
// TODO: craft bench
|
|
|
|
|
.addInput(PlutoniumPellet, 2)
|
|
|
|
|
.addInput(Concrete, 4)
|
|
|
|
|
.addOutput(EncasedPlutoniumCell, 1)
|
|
|
|
|
.setDuration(12)
|
|
|
|
|
.createRecipe();
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
// Plutonium Pellet
|
|
|
|
|
new RecipeBuilder().setBuilding(Buildings.PARTICLE_ACCELERATOR)
|
|
|
|
|
.addInput(NonfissileUranium, 100)
|
|
|
|
|
.addInput(UraniumWaste, 25)
|
|
|
|
|
.addOutput(PlutoniumPellet, 30)
|
|
|
|
|
.setDuration(12)
|
|
|
|
|
.createRecipe();
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
// Uranium Waste
|
|
|
|
|
new RecipeBuilder().setBuilding(Buildings.NUCLEAR_POWER_PLANT)
|
|
|
|
|
.addOutput(UraniumWaste, 1)
|
|
|
|
|
.setDuration(60)
|
|
|
|
|
.createRecipe();
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
// Non-fissile Uranium
|
|
|
|
|
new RecipeBuilder().setBuilding(Buildings.BLENDER)
|
|
|
|
|
.addInput(UraniumWaste, 15)
|
|
|
|
|
.addInput(Silica, 10)
|
|
|
|
|
.addInput(NitricAcid, 6)
|
|
|
|
|
.addInput(SulfuricAcid, 6)
|
|
|
|
|
.addOutput(NonfissileUranium, 20)
|
|
|
|
|
.addOutput(Water, 6, true)
|
|
|
|
|
.setDuration(12) //TODO: 50/min
|
|
|
|
|
.createRecipe();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|